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The Learning Technologies Center is an applied educational research and development center of the Science Museum of Minnesota.
Our mission is to support informal science learning through creative and meaningful applications of classic and emerging technologies.
Take a look at the LTC history
Through our work LTC has developed an engineering-design continuum to support our mission:
Play » Tinker » Make » Engineer »
This continuum is supported by a pedagogical approach to develop resources and environments that support the facilitation of inquiry moving into design experiences for learners
Inquiry » Design » Engineering Design
In the News
The Double-edged Sword of Pedagogy: Instruction limits spontaneous exploration and discovery
But “teaching without curriculum” does not mean spontaneous, free-form classrooms or simply “leaving the child alone.” It means supporting children as they build their own intellectual structures with materials drawn from the surrounding culture. In this model, educational intervention means changing the culture, planting new constructive elements in it and eliminating noxious ones.
— Seymour Papert, Mindstorms 2nd edition, 1993. (via futureworksuponus)
Years ago, I was running a workshop at a conference introducing a creativity technique to museum professionals….
The evolution of the science museum:
Once resources for the scholar and serious student, science museums are now dedicated to public education. But just how institutions define and meet their educational goals is a continuing story.
TaleBlazer is a new rich Internet application from MIT’s STEP lab to author smartphone location-based augmented reality (AR) games. Announced during summer ‘11 and demo’ed for the first time at CSCL in Hong Kong, it will break new ground in location-based AR game building.